DIGITAL SYSTEMS STUDIO · BR / AR
ARCADE / OBJECT_001 / 2026

ARCADE

We build systems that happen to live on screens.

STRATEGY DESIGN ENGINEERING GROWTH
SCROLL TO DISASSEMBLE ↓ 26°59'S · 48°38'W
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OBJECT_001 / DISASSEMBLY
SYSTEM ANATOMY

One idea.
Many layers.
One system.

THE WEBSITE IS NOT THE PRODUCT. THE SYSTEM BEHIND IT IS.

WE DON'T
SHOWCASE.
WE EXPOSE
THE SYSTEM.

Each project gets its own visual language. Same studio. Different world.

CASE_01 / LA22PROD / 2026

THE
TICKET
IS THE
INTERFACE.

Compra, pago, emisión y validación. Un sistema de eventos convertido en una secuencia física.

LA22 / LIVE SESSION
GENERAL ACCESS FRI 21:30 / ROSARIO
#A22-8491
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PAID / QR ISSUED / VALID
SCAN TARGET
WAITING
BUY
PAY
ENTER
OPEN CASE ↗
CASE_02 / ISITRANSINDUSTRIAL SYSTEM / TRAINING

OPERATIONS
AS A
DRAWING.

Capacitación logística, seguimiento y operación convertidos en una máquina legible.

USER
SESSION
TRAINING
DATA
REPORT
OPEN CASE ↗
CASE_03 / VITORIA / GENERATIVE AI

NOISE
BECOMES
IDENTITY.

Una pieza visual que muta de señal a voz, de voz a imagen, de imagen a producto.

NOISEIDENTITY
OPEN CASE ↗

WE BUILD
WHAT DOESN'T
EXIST YET.

BALNEÁRIO CAMBORIÚ
URBAN SYSTEMS / CONCEPT
NODE

AI, automation, urban systems, hardware and strange ideas with a purpose.

BRING US A HARD PROBLEM ↘
A

ARCADE PRINCIPLE / 01

DESIGN IS NOT
HOW THE SYSTEM
LOOKS.
IT'S HOW THE
SYSTEM BEHAVES.

LET'S
MAKE
SOMETHING
STRANGE.

And useful.

ARCADE EASTER EGG / LEGACY_001

MOVE YOUR CURSOR
INSIDE THE MAZE.

El Pac‑Man sobrevivió. Solo evolucionó.

TALK TO ARCADE ↗
DOTS 00LEGACY MODE